CHC50113 Innovative principle

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Lillypad88
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CHC50113 Innovative principle

Post by Lillypad88 » Thu Mar 24, 2016 1:21 pm

Could I please get some help on this question.

For this task you must access the following resources:
• Picture Resources. Innovation in the Work Environment


If we are to create a physical environment which supports innovation we need to consider the design, fit out, resources and equipment provided in the work space.
For this task you are required to review the photographs of staff rooms provided in the resource ‘Picture Resources: Innovation in the Work Environment’. Analyse how the environments reflect the innovative principles of building a collaborative space. If the innovative principle is not evident provide an idea that could be included in the environment.

Innovate Principle How do (or could) the environments reflect the innovative principles?
a) Interaction
b) Visual Thinking
c) Beauty
d) Fun
e) Abundance
f) Tools
I have tried googling etc and tried searching on google books but cannot find any information.
Thank you
Lillian


Lillypad88
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Re: CHC50113 Innovative principle

Post by Lillypad88 » Fri Apr 01, 2016 8:08 am

Could someone please help with the question? :)

kyles2412
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Re: CHC50113 Innovative principle

Post by kyles2412 » Wed Aug 03, 2016 9:27 am

Hi,
Just wondering if you managed to get any info or help on this question I am stuck with this as well and would love some help :)

Nik1229
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Re: CHC50113 Innovative principle

Post by Nik1229 » Sun Jan 08, 2017 1:08 am

im also stuck on same question

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Lorina
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Re: CHC50113 Innovative principle

Post by Lorina » Mon Jan 09, 2017 8:55 pm

Nik1229 wrote:im also stuck on same question
So I'm guessing you don't have access to the resource from the question?

:geek:,
Lorina
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Nik1229
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Re: CHC50113 Innovative principle

Post by Nik1229 » Wed Jan 11, 2017 9:20 pm

no.. please help with this question..
thnx


tehmina50
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Re: CHC50113 Innovative principle

Post by tehmina50 » Sun Jul 23, 2017 12:07 am

i got the answers

Interaction – Collaborative spaces invite interaction and movement, allowing people to move around,
grouping and regrouping as ideas and energies shift. Small tables for 4-5 people are generally better
than large conference tables.
Visual thinking – Ideas and thoughts gather power and energy when they can be seen and interacted
with. No collaboration room is complete without generous whiteboard space, large sheets of paper,
boxes of colored markers and a large supply of Post-it™ notes.
Beauty -- Beauty operates at a deep level, opening up the imagination and the heart. Lynn Frost, Vice
President of Product Innovation with FranklinCovey (see inset box) states, "I believe in Goethe’s quote
that every day you should read some poetry, see a beautiful picture, get into nature so that we don’t
lose the sense of the beautiful that’s in all of us." You can make your space visually pleasing by using
plants, water fountains, windows that let in natural light and beautiful scenes, colors, and a variety of
textures.
Fun -- Play is an important part of creativity and collaboration. Fun breaks down barriers and frees us
from the inhibitions that keep us "in the box." Bean bag chairs, toys, bright graphics, crayons and silly
hats all help create an atmosphere of fun.
Abundance – An atmosphere of abundance sets up a mindset of generosity and sharing which promote
collaboration and idea-generation. A feeling of abundance can be created by having large bowls of
fruit, candy or snacks available (chocolate is always a winner), keeping a refrigerator well-stocked with
bottled water and soft-drinks, making sure there’s always markers, writing pads and sticky notes
available.
Tools -- The purpose of collaboration rooms is to work together more effectively. It’s very important to
have the right tools immediately available in the room. This will vary for different organizations but
generally includes a phone with a fast modem for connection to the Internet, a good computer system
complete with mindmapping and project management software, a printer, an overhead projector and
VCR.

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