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French Cricket

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French Cricket Umair

A cricket game based on individual success and team work through speed, patience and control.

Materials Needed:

  • A large soft plastic ball (or) tennis ball.
  • Small cricket bat /old tennis racquet.

What to do:

  • One player holds the bat in front of their legs and the other player’s space themselves out in a large circle around that player.
  • The object of the game is to try to hit the batsman’s legs with the ball (usually bowled underarm at the legs).
  • The batsman stands stationary with the bat protecting their legs, their legs being the "stumps" of formal cricket.
  • The batsman’s aim is to prevent the ball from hitting below their knees. They can jump, move or strike the ball to avoid being hit by the ball..
  • The player surrounding the batsman throws the ball at the batter one at a time. The batter hits or dodges the ball and as soon as they strike / dodge the ball, the batsman begins to move the bat from hand to hand around their bodies.
  • The batsman counts the number of times he is able to move the bat from hand to hand around their bodies. This will be the batsman’s score. (See Hints & Tips for Alternative scoring methods)
  • The other players have to try and hit the batsman’s legs with the ball to get them out.
  • When the opposing team hit’s the batman’s legs, the batsman is out.
  • If the batsman hits the ball, the other participants may also dismiss the batman by a catch.
  • The person who gets the batman out takes the next turn.
  • The person with the highest score wins in the end.

Hints and Tips:

  • Keep score of how many runs each child makes. The team or individual with the highest score wins.
  • A great game to play on the beach during the summer.
  • Each time the batsman moves the bat around their bodies it is considered 1 run. The player with the most runs wins. (OR)
  • The player who batted for the most balls or the longest time is considered the winner.
  • Alternative method - The batsman has to try to hit the ball away and is not allowed to move except when the ball has been hit & a player is running to fetch it. The batsman can then jump to another position. However, if the player fetching the ball sees this move, batsman is out.

Additional Info

  • Appropriate Age: 6 year+
  • Number of Children: Small Group (4), Large Group (5 or more)
  • Developmental Milestones:

    - Speed.
    - Patience.
    - Hand / eye co-ordination.
    - Hitting a ball.
    - Throwing a ball.
    - Catching a ball.
    - Working in a large group setting.
    - Communicating effectively with others.
    - Playing as part of a team.

  • Play Based Learning: Exploratory Play
  • Interest Areas: Outdoor Area
  • Games Categories: Gross Motor Skills, Outdoor Games, Party Games, Social and Emotional
  • EYLF Outcomes: Learning Outcome 3, Learning Outcome 4, Learning Outcome 5
  • Sub Outcomes:

    LO3 - Children Have A Strong Sense Of Well Being

    3.2 Children take increasing responsibility for their own health and physical wellbeing

    LO4 - Children Are Confident And Involved Learners

    4.3 Children transfer and adapt what they have learned from one context to another

    LO5 - Children Are Effective Communicators

    5.1 Children interact verbally and non-verbally with others for a range of purposes

Created On January 2, 2015 Last modified on Friday, February 6, 2015
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